Glitchspace is a puzzle platformer which allows the player to manipulate objects within the world using programming.
Within this team I’ve been responsible for various 2D and 3D work.
I worked on concepts for the in game UI and designed the base “nodes” within the programming window.
Predominately my role consisted of environment building. I would work closely with the level designer and build up the aesthetic pass of the levels.
I also designed and implemented the particle systems within the game. This involved working with Unity’s particle system.

Particle systems were used to block the players path. These had to be seen in both light and dark areas of the game

The particle system underwent many changes throughout the games development.
I was important to convey to the player that specific particles were dangerous and would kill them and other were purely for aesthetic purposes.